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Factory town silo
Factory town silo












Contains 4 cogs (4, 5, 5, 6) which must be defeated to proceed. It is a dead end, not a shortcut.Īn important room of the factory connecting the upper and lower parts. The restock barrels are:Ī balcony overlooking the warehouse. Contains a puzzle that involves jumping from moving platforms and avoiding falling in toxic paint below.Ĭontains restock barrels. Contains 3 cogs (5, 5, 6).īetween the West Catwalk and the Paint Mixer Storage Room. Contains 3 cogs (4, 5, 6).īetween Lobby Hallway and East Catwalk.

factory town silo

Boiler Room to west, Gear Room to east, Warehouse Lookout to north, and Hallway to south.īetween Lobby Hallway and West Catwalk. Contains a Throw (Birthday Cake) restock barrel.Įmpty and connects several rooms. A button unlocks the door to the hallway.īetween the lobby and the lobby hallway. Contains 3 cogs (3, 3, 5) and a goon (3 damage). Skelecog (Gear room, Pipe room, Center silo )Ī label on the screen will show where a toon is located in the factory.īetween the front entrance and the hallway.

factory town silo

Factory foreman (Center silo control room).Goon (West and East catwalk and the warehouse).Hollywood (Center silo, only as the foreman) Two-Face (warehouse, boiler room and the silos, foreman).Cold Caller (every room except the silos).In total, there are 35 cogs in Sellbot Factory. Hollywood can only appear as a skelecog, the foreman). Toons need to battle the Foreman to get all the pieces to their Sellbot cog suit.Įach of the normal Sellbots has a chance to appear in the factory (but the Mr. It was released to provide toons with a map of the factory. This map was found by a doodle in Sellbot Headquarters. The cogs in the Sellbot factory are level 3 to level 9. The factory has two entrances: the front entrance and the side entrance. A group of four toons can enter the elevator or form a Boarding Group to defeat the cogs in the factory. Inside of the factory are many groups of Sellbots, goons, obstacles, and barrels added by the Toon Resistance for toons to restock gags, laff points or jellybeans. Toons can battle Sellbots and earn Sellbot cog suit parts or Merits for a promotion. It was first released on December 19, 2003.

factory town silo

you can build a double layer feeder to increase its capacity but I don’t think it’s really necessary.The Sellbot Factory is a cog facility in Sellbot Headquarters. Don’t set filters on the pushers so they can act “smart”. Bridge types allow to builds stuff on it and also count as road, you will need that for connecting the houses. You will need a 9×9 space for each feeder and they need to build on the bridge type tiles. Press F to check goods in the silos.īuild as the picture above. To clean it, just delete the silo content and lower the production speed of said goods.

factory town silo

the only possible problem is when one or two goods are heavily overproduced and fill most of the silos. You can dump the goods however you want anywhere in the outer circulation belt. The idea is simple, silos act as smart cushions to store exceed goods and keep the belt clean and running, will feed the stored goods to the market when demanded again. It’s a feeder, very efficient when you have a large variety of goods ready to sell incoming in one belt.

Factory town silo how to#

How to Build Optimized Layout of Market or Store Feed It! An easy to build optimized layout to feed your market or store, with less headache.












Factory town silo